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Return to Skywall – Episode 2
Campaign summary of Return to Skywall, set in the World of Kiynan (5E compatible, based on Wizard of the Coast’s SRD 5.2.1). The adventurers boarded the merchant vessel Pride of Freshwater, setting sail eastward from Haven with the salt wind at their backs. Days at sea revealed much of their character. Nines, ever restless, tinkered

Return to Skywall – Episode 1
Campaign summary of Return to Skywall, set in the World of Kiynan (5E compatible, based on Wizard of the Coast’s SRD 5.2.1). In the raucous heart of Haven, where taverns roared louder than the crashing surf, destiny chose an unlikely stage. Ethain Trimanus, dashing and overdressed, took up a corner table to dazzle strangers with

Clockwork Dawn – Episode 2
Campaign summary of Clockwork Dawn, set in the World of Kiynan (5E compatible, based on Wizard of the Coast’s SRD 5.2.1). The session began with the party needing a discreet location to question their two captives. After securing a temporary hideout in a nearby warehouse—thanks to Shep’s bizarre but successful attempt to convince the workers

Clockwork Dawn – Episode 1
Campaign summary of Clockwork Dawn, set in the World of Kiynan (5E compatible, based on Wizard of the Coast’s SRD 5.2.1). The party’s investigation began at the Spire City Prison. While Oren initially suggested gathering intelligence at the Gray Market first, the group decided to pursue their most direct lead: the bribed guard, Barnaby. Upon

Clockwork Dawn – Episode 0
Campaign summary of Clockwork Dawn, set in the World of Kiynan (5E compatible, based on Wizard of the Coast’s SRD 5.2.1). The adventure begins a year after the party’s last campaign, with each of the four heroes having gone their separate ways. A mysterious, personally addressed letter from Eleanor Bellwether, the influential president of the
💣steampunk tech and the engineer
Welcome to August! Argh! The summer is flying by too fast again! I’ve been busy, of course, and I’m excited to dive into some new developments for The World of Kiynan. In the last couple of newsletters, we explored the emotion-based magic system and the new House Magician class, followed by a preview of the
🥷martial characters and promos
I hope summer is treating you well! We survived a heat wave here in Montreal, and my kids are now officially able to ride their bikes on two wheels! I’m a proud papa! In last month’s newsletter, I focused on how magic works in The World of Kiynan, and went into specifics of how I’m

Vulwyn Greenseeker
Based on Free League Publishing’s Dragonbane Vulwyn Greenseeker hummed a tuneless melody, his bare feet padding softly on the mossy forest floor. The morning sun dappled through the emerald canopy of the Wilderlands, painting shifting patterns on his well-worn, simple tunic. A gentle breeze rustled the leaves, carrying the scent of pine and damp earth

Mesmeric Mog the Magnificent
Based on Wizards of the Coast’s Dungeons & Dragons (5e) and Guildmaster’s Guide to Ravnica As the sun began to set over Ravnica, the street swarmed with dozens of pedestrians, rushing in every direction. A goblin kept watch silently from the shadows of a nearby alley. He concentrated as he inspected each passerby, waiting patiently
🪄time for a little magic
The summer vibe is in full swing here in Montreal, and there’s that certain magical feeling in the air—speaking of which… In this update, I’m excited to delve into the essence of how magic functions within the World, how I’m meticulously translating that into engaging game mechanics for my upcoming 5e compatible supplement, and to